TY - GEN
T1 - The development of a machine learning/augmented reality immersive training system for performance monitoring in athletes
AU - Cordeiro, Mauricio Costa
AU - Catháin, Ciarán
AU - Rodrigues, Thiago Braga
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/6/14
Y1 - 2022/6/14
N2 - As technology advances in computer graphics, augmented reality has become an increasingly popular tool for entertainment and learning purposes, especially in the sports sector. Examples can be found in different sports such as rugby, baseball, and soccer, among others. This paper proposes an AR-based training system that can be used as a self-learning tool to improve athletes' decision-making process. The system will contain a feedback module that will offer users challenges and, based on user performance, it will be possible to track and assess athletes' progress. The user will learn about their limits during the challenges while practicing different activities. As the user becomes physically fatigued, a score will be shown for performance improvement. Therefore, this work aims to develop a performance attenuation monitoring system for athletes, consequently, contributing to mental and physical improvement of athletes' performance related to the sport practiced.
AB - As technology advances in computer graphics, augmented reality has become an increasingly popular tool for entertainment and learning purposes, especially in the sports sector. Examples can be found in different sports such as rugby, baseball, and soccer, among others. This paper proposes an AR-based training system that can be used as a self-learning tool to improve athletes' decision-making process. The system will contain a feedback module that will offer users challenges and, based on user performance, it will be possible to track and assess athletes' progress. The user will learn about their limits during the challenges while practicing different activities. As the user becomes physically fatigued, a score will be shown for performance improvement. Therefore, this work aims to develop a performance attenuation monitoring system for athletes, consequently, contributing to mental and physical improvement of athletes' performance related to the sport practiced.
KW - Augmented reality
KW - human-machine interaction
KW - performance attenuation
KW - sports training
UR - http://www.scopus.com/inward/record.url?scp=85135404223&partnerID=8YFLogxK
U2 - 10.1145/3534086.3534332
DO - 10.1145/3534086.3534332
M3 - Conference contribution
AN - SCOPUS:85135404223
T3 - MMVE 2022 - Proceedings of the 2022 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2022
SP - 19
EP - 22
BT - MMVE 2022 - Proceedings of the 2022 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2022
PB - Association for Computing Machinery, Inc
T2 - 14th ACM SIGMM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2022
Y2 - 14 June 2022
ER -