The development of a machine learning/augmented reality immersive training system for performance monitoring in athletes

Mauricio Costa Cordeiro, Ciarán Catháin, Thiago Braga Rodrigues

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

As technology advances in computer graphics, augmented reality has become an increasingly popular tool for entertainment and learning purposes, especially in the sports sector. Examples can be found in different sports such as rugby, baseball, and soccer, among others. This paper proposes an AR-based training system that can be used as a self-learning tool to improve athletes' decision-making process. The system will contain a feedback module that will offer users challenges and, based on user performance, it will be possible to track and assess athletes' progress. The user will learn about their limits during the challenges while practicing different activities. As the user becomes physically fatigued, a score will be shown for performance improvement. Therefore, this work aims to develop a performance attenuation monitoring system for athletes, consequently, contributing to mental and physical improvement of athletes' performance related to the sport practiced.

Original languageEnglish
Title of host publicationMMVE 2022 - Proceedings of the 2022 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2022
PublisherAssociation for Computing Machinery, Inc
Pages19-22
Number of pages4
ISBN (Electronic)9781450393829
DOIs
Publication statusPublished - 14 Jun 2022
Event14th ACM SIGMM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2022 - Athlone, Ireland
Duration: 14 Jun 2022 → …

Publication series

NameMMVE 2022 - Proceedings of the 2022 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2022

Conference

Conference14th ACM SIGMM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2022
Country/TerritoryIreland
CityAthlone
Period14/06/22 → …

Keywords

  • Augmented reality
  • human-machine interaction
  • performance attenuation
  • sports training

Fingerprint

Dive into the research topics of 'The development of a machine learning/augmented reality immersive training system for performance monitoring in athletes'. Together they form a unique fingerprint.

Cite this