The Design of an Experiment to Evaluate the Effect of Spatial Sound on Memory Recall in a Virtual Reality Learning Environment

Vincent Russell, David Murphy, Flaithrí Neff

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the widespread availability of affordable consumer devices, Virtual Reality is fast becoming a valid solution for enabling accessible and immersive teaching and learning experiences. VR presents many educational opportunities but there are still aspects that need further investigation, one being the utilisation of sound within VR, and the effect it has on memory recall. In the context of the online learning, this paper outlines a planned experiment design to investigate the relationship between spatial sound used within an online Virtual Reality Learning Environment (VRLE) and its effect on immediate memory recall. The experiment uses an immersive, web-based platform exploiting the WebXR application programming interface, and built using Three.js and Resonance Audio JavaScript libraries. Using different audio conditions, an adapted Logic Memory test, in-VR questionnaires, and both between-group and within-group analysis, the goal of the experiment is to examine the effect of spatial audio on immediate memory recall, when compared to non-spatial audio.

Original languageEnglish
Title of host publicationECCE 2022 - Proceedings of the 33rd European Conference on Cognitive Ergonomics
Subtitle of host publicationEvaluating the Reality-Virtuality Continuum
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450398084
DOIs
Publication statusPublished - 4 Oct 2022
Event33rd European Conference on Cognitive Ergonomics: Evaluating the Reality-Virtuality Continuum, ECCE 2022 - Kaiserslautern, Germany
Duration: 4 Oct 20227 Oct 2022

Publication series

NameACM International Conference Proceeding Series

Conference

Conference33rd European Conference on Cognitive Ergonomics: Evaluating the Reality-Virtuality Continuum, ECCE 2022
Country/TerritoryGermany
CityKaiserslautern
Period4/10/227/10/22

Keywords

  • 3D Audio
  • Ambisonics
  • Learning Environments
  • Memory
  • Memory Recall
  • Spatial Sound
  • VR
  • VRLE
  • Virtual Reality
  • Web Audio
  • WebXR

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