TY - GEN
T1 - Subjective evaluation of group user QoE in collaborative virtual environment (CVE)
AU - Moharana, Bhagyabati
AU - Keighrey, Conor
AU - Scott, David
AU - Murray, Niall
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/6/14
Y1 - 2022/6/14
N2 - Interest in the applications of Extended Reality is growing across many different domains. Collaborative or shared experiences are seen as a primary use case. However, there is a surprisingly little research efforts on collaborative design tasks not considering social experiences using Virtual Reality (VR). In addition, there are very few research studies that have focused on the Quality of Experience (QoE) of small user groups working together on collaborative tasks. In this paper, the authors present the results of an experimental study conducted to understand user experience of collaborative tasks using Virtual Reality. The paper presents some initial analysis from self-reported questionnaire data. Two users allocated different roles (Describer and Finder) join remotely to perform the design task collaboratively in immersive VR. The results presented compare user QoE between the two groups (Describer Group vs Finder Group) and considers how different roles and position produces different levels of immersion, interaction, collaboration, post-usage acceptability and system-related consequences. Self-reported measures via post-test questionnaire (15-questions) shows statistically-significant differences in terms of the perceived QoE aspects between the two groups.
AB - Interest in the applications of Extended Reality is growing across many different domains. Collaborative or shared experiences are seen as a primary use case. However, there is a surprisingly little research efforts on collaborative design tasks not considering social experiences using Virtual Reality (VR). In addition, there are very few research studies that have focused on the Quality of Experience (QoE) of small user groups working together on collaborative tasks. In this paper, the authors present the results of an experimental study conducted to understand user experience of collaborative tasks using Virtual Reality. The paper presents some initial analysis from self-reported questionnaire data. Two users allocated different roles (Describer and Finder) join remotely to perform the design task collaboratively in immersive VR. The results presented compare user QoE between the two groups (Describer Group vs Finder Group) and considers how different roles and position produces different levels of immersion, interaction, collaboration, post-usage acceptability and system-related consequences. Self-reported measures via post-test questionnaire (15-questions) shows statistically-significant differences in terms of the perceived QoE aspects between the two groups.
KW - Collaborative virtual reality (CVE)
KW - head-mounted-display (HMD)
KW - quality of experience (QoE)
KW - virtual reality (VR)
UR - http://www.scopus.com/inward/record.url?scp=85135404484&partnerID=8YFLogxK
U2 - 10.1145/3534086.3534333
DO - 10.1145/3534086.3534333
M3 - Conference contribution
AN - SCOPUS:85135404484
T3 - MMVE 2022 - Proceedings of the 2022 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2022
SP - 23
EP - 29
BT - MMVE 2022 - Proceedings of the 2022 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2022
PB - Association for Computing Machinery, Inc
T2 - 14th ACM SIGMM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2022
Y2 - 14 June 2022
ER -