Prehensile and Non-Prehensile Robotic Pick-and-Place of Objects in Clutter Using Deep Reinforcement Learning

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    10 Citations (Scopus)

    Abstract

    In this study, we develop a framework for an intelligent and self-supervised industrial pick-and-place operation for cluttered environments. Our target is to have the agent learn to perform prehensile and non-prehensile robotic manipulations to improve the efficiency and throughput of the pick-and-place task. To achieve this target, we specify the problem as a Markov decision process (MDP) and deploy a deep reinforcement learning (RL) temporal difference model-free algorithm known as the deep Q-network (DQN). We consider three actions in our MDP; one is ‘grasping’ from the prehensile manipulation category and the other two are ‘left-slide’ and ‘right-slide’ from the non-prehensile manipulation category. Our DQN is composed of three fully convolutional networks (FCN) based on the memory-efficient architecture of DenseNet-121 which are trained together without causing any bottleneck situations. Each FCN corresponds to each discrete action and outputs a pixel-wise map of affordances for the relevant action. Rewards are allocated after every forward pass and backpropagation is carried out for weight tuning in the corresponding FCN. In this manner, non-prehensile manipulations are learnt which can, in turn, lead to possible successful prehensile manipulations in the near future and vice versa, thus increasing the efficiency and throughput of the pick-and-place task. The Results section shows performance comparisons of our approach to a baseline deep learning approach and a ResNet architecture-based approach, along with very promising test results at varying clutter densities across a range of complex scenario test cases.

    Original languageEnglish
    Article number1513
    JournalSensors
    Volume23
    Issue number3
    DOIs
    Publication statusPublished - Feb 2023

    Keywords

    • DenseNet-121
    • Markov decision process
    • deep Q-network
    • deep reinforcement learning
    • fully convolutional network
    • non-prehensile
    • prehensile
    • robotic manipulation

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