Exploring the impact of volumetric graphics on the engagement of broadcast media professionals

Gareth W. Young, Grace Dinan, Aljosa Smolic, Jan Ondŕej, Rafael Pagés

Research output: Contribution to journalArticlepeer-review

Abstract

The purpose of this study is to explore content creator preferences in broadcast media, with a specific focus on the impact of integrating 3D graphics to enhance viewer engagement. In this study, we investigated the integration of 3D technology in broadcasting. We examined the preferences of content creators and assessed the impact of 3D photo-real human representations on perceived production quality and viewer engagement. Data was collected through surveys, interviews, and real-time broadcast analysis to gain insights into this technology’s potential benefits and challenges in broadcasting. Our findings indicate that incorporating 3D photo-real human representations into broadcasting significantly improves production quality and viewer engagement, especially in real-time broadcasts. We also observed that 3D humans offer greater depth and presence, although challenges in fidelity and orientation highlight areas for technological advancement. Additionally, our study revealed the complementary nature of 2D and 3D visuals in broadcasting, with each modality serving distinct purposes-2D for clarity and information conveyance and 3D for immersive experiences. This research suggests a paradigm shift in broadcast content creation, where integrating 3D technologies, such as 3D photo-real human representations, can lead to more dynamic, engaging, and visually appealing content across various platforms. The study’s findings provide explicit guidelines for content creation, catering to diverse viewer preferences and evolving consumption patterns. This research contributes to the broader understanding of how technological advancements in extended reality can effectively enhance the media landscape.

Original languageEnglish
Article number310
JournalMultimedia Systems
Volume30
Issue number6
DOIs
Publication statusPublished - Dec 2024

Keywords

  • 3D visuals
  • Broadcast media
  • Content creator perspectives
  • Extended reality
  • Graphics

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