TY - JOUR
T1 - Effectiveness of a minecraft education intervention for improving spatial thinking in primary school children
T2 - A mixed methods two-level cluster randomised trial
AU - Slattery, Eadaoin J.
AU - Butler, Deirdre
AU - Marshall, Kevin
AU - Barrett, Michael
AU - Hyland, Neeve
AU - O'Leary, Michael
AU - McAvinue, Laura P.
N1 - Publisher Copyright:
© 2024
PY - 2024/12
Y1 - 2024/12
N2 - Background: Spatial thinking plays a crucial role in STEM success. Minecraft Education, a digital game-based learning platform, provides opportunities for developing students’ spatial thinking while supporting curricular content. Aim: This study evaluated the effectiveness of a Minecraft Education intervention, integrated into the curriculum, in improving spatial thinking and creativity. Sample: Fifth and sixth year primary school students (Mage = 11.53, SDage = 0.58) and their teachers. Methods: The study used a mixed-methods, two-level cluster randomised-controlled trial design. Thirty-two classes (N = 885 students) were randomly assigned to the intervention or education-as-usual control group. Assessments of spatial thinking and creativity were completed at pre-test, post-test and 6-week follow up. Teacher interviews were conducted to understand their experiences of the intervention. Results: While no overall intervention-related improvements in spatial thinking were found, subgroup analyses revealed that 5th year demonstrated improved spatial thinking compared to 6th year at post-test. This may be attributable to 5th year students’ higher levels of engagement in the intervention. Unexpectedly, creativity scores were higher in the control group at post-test. Qualitative interviews identified four themes: 1) Improving spatial thinking, 2) Improving creativity, 3) Engagement, and 4) Difficulties implementing the programme. Conclusion: This study highlights the importance of increasing student engagement in spatial interventions to improve their spatial skills. Finally, the study suggests that sustained practice is required to maintain the benefits of spatial instruction/training.
AB - Background: Spatial thinking plays a crucial role in STEM success. Minecraft Education, a digital game-based learning platform, provides opportunities for developing students’ spatial thinking while supporting curricular content. Aim: This study evaluated the effectiveness of a Minecraft Education intervention, integrated into the curriculum, in improving spatial thinking and creativity. Sample: Fifth and sixth year primary school students (Mage = 11.53, SDage = 0.58) and their teachers. Methods: The study used a mixed-methods, two-level cluster randomised-controlled trial design. Thirty-two classes (N = 885 students) were randomly assigned to the intervention or education-as-usual control group. Assessments of spatial thinking and creativity were completed at pre-test, post-test and 6-week follow up. Teacher interviews were conducted to understand their experiences of the intervention. Results: While no overall intervention-related improvements in spatial thinking were found, subgroup analyses revealed that 5th year demonstrated improved spatial thinking compared to 6th year at post-test. This may be attributable to 5th year students’ higher levels of engagement in the intervention. Unexpectedly, creativity scores were higher in the control group at post-test. Qualitative interviews identified four themes: 1) Improving spatial thinking, 2) Improving creativity, 3) Engagement, and 4) Difficulties implementing the programme. Conclusion: This study highlights the importance of increasing student engagement in spatial interventions to improve their spatial skills. Finally, the study suggests that sustained practice is required to maintain the benefits of spatial instruction/training.
KW - Creativity
KW - Evaluation
KW - Game-based learning
KW - Intervention
KW - Minecraft Education
KW - Spatial thinking
UR - http://www.scopus.com/inward/record.url?scp=85202831200&partnerID=8YFLogxK
U2 - 10.1016/j.learninstruc.2024.102003
DO - 10.1016/j.learninstruc.2024.102003
M3 - Article
AN - SCOPUS:85202831200
SN - 0959-4752
VL - 94
JO - Learning and Instruction
JF - Learning and Instruction
M1 - 102003
ER -