TY - GEN
T1 - An evaluation of Heart Rate and ElectroDermal Activity as an objective QoE evaluation method for immersive virtual reality environments
AU - Egan, Darragh
AU - Brennan, Sean
AU - Barrett, John
AU - Qiao, Yuansong
AU - Timmerer, Christian
AU - Murray, Niall
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/6/23
Y1 - 2016/6/23
N2 - Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware aim to facilitate new and novel experiences for users above and beyond what is possible with traditional audiovisual displays. However, a very limited number of studies exist in the literature to determine the influence of these technologies on user Quality of Experience (QoE). In order to evaluate QoE as users consume VR content, this paper proposes the use of affordable consumer electronics to capture objective physiological metrics: Heart Rate (HR) and ElectroDermal Activity (EDA). Our findings indicate different HR and EDA dependent on VR and non-VR environments. Additionally, we examine the relationship between these objective metrics and user QoE captured via a post-test questionnaire. To the best of the authors knowledge, this is the first work which demonstrates a tangible relationship between the EDA/HR combination and user QoE of immersive VR environments.
AB - Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware aim to facilitate new and novel experiences for users above and beyond what is possible with traditional audiovisual displays. However, a very limited number of studies exist in the literature to determine the influence of these technologies on user Quality of Experience (QoE). In order to evaluate QoE as users consume VR content, this paper proposes the use of affordable consumer electronics to capture objective physiological metrics: Heart Rate (HR) and ElectroDermal Activity (EDA). Our findings indicate different HR and EDA dependent on VR and non-VR environments. Additionally, we examine the relationship between these objective metrics and user QoE captured via a post-test questionnaire. To the best of the authors knowledge, this is the first work which demonstrates a tangible relationship between the EDA/HR combination and user QoE of immersive VR environments.
KW - Quality of Experience
KW - physiological measures
KW - subjective evaluations
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84979701164&partnerID=8YFLogxK
U2 - 10.1109/QoMEX.2016.7498964
DO - 10.1109/QoMEX.2016.7498964
M3 - Conference contribution
AN - SCOPUS:84979701164
T3 - 2016 8th International Conference on Quality of Multimedia Experience, QoMEX 2016
BT - 2016 8th International Conference on Quality of Multimedia Experience, QoMEX 2016
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 8th International Conference on Quality of Multimedia Experience, QoMEX 2016
Y2 - 6 June 2016 through 8 June 2016
ER -