TY - GEN
T1 - A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications
AU - Concannon, David
AU - Flynn, Ronan
AU - Murray, Niall
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s).
PY - 2019/6/18
Y1 - 2019/6/18
N2 - Teleoperation applications are designed to assist humans in operating complex mechanical systems. Interfaces to teleoperation systems have always been challenging. Recently the potential of virtual reality (VR) has been a topic of interest, particularly with the availability of head mounted displays and interaction controller devices. As a result, research into the viability of VR as a technology to support remote operation and improved human machine interaction has emerged. It is assumed that VR will offer the user a more immersive and natural experience when operating a virtual representation of a mechanical system. To achieve this, there are a number of research challenges that need to be addressed. In this short paper, we introduce and discuss key challenges for VR-based teleoperation systems. Since the key focus of our work is understand user quality of experience (QoE) of VR-based teleoperation applications, the design and implementation of an implicit and explicit QoE Evaluation system is also presented.
AB - Teleoperation applications are designed to assist humans in operating complex mechanical systems. Interfaces to teleoperation systems have always been challenging. Recently the potential of virtual reality (VR) has been a topic of interest, particularly with the availability of head mounted displays and interaction controller devices. As a result, research into the viability of VR as a technology to support remote operation and improved human machine interaction has emerged. It is assumed that VR will offer the user a more immersive and natural experience when operating a virtual representation of a mechanical system. To achieve this, there are a number of research challenges that need to be addressed. In this short paper, we introduce and discuss key challenges for VR-based teleoperation systems. Since the key focus of our work is understand user quality of experience (QoE) of VR-based teleoperation applications, the design and implementation of an implicit and explicit QoE Evaluation system is also presented.
KW - Cyber physical systems
KW - Network delay
KW - Networks
KW - Physiological metrics
KW - Quality of experience
KW - Remote operation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85069464539&partnerID=8YFLogxK
U2 - 10.1145/3304113.3326119
DO - 10.1145/3304113.3326119
M3 - Conference contribution
AN - SCOPUS:85069464539
T3 - Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2019
SP - 10
EP - 12
BT - Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2019
PB - Association for Computing Machinery, Inc
T2 - 11th ACM SIGMM Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2019
Y2 - 18 June 2019
ER -