TY - GEN
T1 - A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit
AU - Chen, Chen
AU - Murray, Niall
AU - Keighrey, Conor
N1 - Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/6/12
Y1 - 2023/6/12
N2 - In recent years, museums have become more interactive and immersive through the adaptation of technology within large scale art exhibitions. Due to these changes, new types of cultural experiences are more appealing to a younger audience. Despite these positive changes, some museum experiences are still primarily focused on visual art experiences, which remain out of reach to those with visual impairments. Such unimodal and visual dominated experiences restrict these users who depend on sensory feedback to experience the world around them. In this paper, the authors propose a novel VR experience which incorporates multisensory technologies. It allows individuals to engage and interact with a visual artwork museum experience presented as a fully immersive VR environment. Users can interact with virtual paintings and trigger sensory zones which deliver multisensory feedback to the user. These sensory zones are unique to each painting, presenting thematic audio and smells, custom haptic feedback to feel the artwork, and lastly air, light and thermal changes in an effort to engage those with visual impairments.
AB - In recent years, museums have become more interactive and immersive through the adaptation of technology within large scale art exhibitions. Due to these changes, new types of cultural experiences are more appealing to a younger audience. Despite these positive changes, some museum experiences are still primarily focused on visual art experiences, which remain out of reach to those with visual impairments. Such unimodal and visual dominated experiences restrict these users who depend on sensory feedback to experience the world around them. In this paper, the authors propose a novel VR experience which incorporates multisensory technologies. It allows individuals to engage and interact with a visual artwork museum experience presented as a fully immersive VR environment. Users can interact with virtual paintings and trigger sensory zones which deliver multisensory feedback to the user. These sensory zones are unique to each painting, presenting thematic audio and smells, custom haptic feedback to feel the artwork, and lastly air, light and thermal changes in an effort to engage those with visual impairments.
KW - Accessibility
KW - Immersive Experience
KW - Multisensory
KW - Virtual Reality
KW - Visual Impairment
UR - http://www.scopus.com/inward/record.url?scp=85174224582&partnerID=8YFLogxK
U2 - 10.1145/3573381.3597214
DO - 10.1145/3573381.3597214
M3 - Conference contribution
AN - SCOPUS:85174224582
T3 - IMX 2023 - Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
SP - 170
EP - 173
BT - IMX 2023 - Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
PB - Association for Computing Machinery, Inc
T2 - 2023 ACM International Conference on Interactive Media Experiences, IMX 2023
Y2 - 12 June 2023 through 15 June 2023
ER -