TY - GEN
T1 - A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system
AU - Salgado, Débora Pereira
AU - Rodrigues, Thiago Braga
AU - Keighrey, Conor
AU - Flynn, Ronan
AU - Naves, Eduardo Lázaro Martins
AU - Murray, Niall
AU - Martins, Felipe Roque
N1 - Publisher Copyright:
© 2018 Copyright held by the owner/author(s).
PY - 2018/6/12
Y1 - 2018/6/12
N2 - The1 key aim of various assistive technology (AT) systems is to augment an individual's functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) based assistive technology systems made possible by the availability of commercially available Head Mounted Displays (HMDs). The use of VR for AT aims to support levels of interaction and immersion not previously possibly with more traditional AT solutions. Crucial to the success of these technologies is understanding, from the user perspective, the influencing factors that affect the user Quality of Experience (QoE). In addition to the typical QoE metrics, other factors to consider are human behavior like mental and emotional state, posture and gestures. In terms of trying to objectively quantify such factors, there are wide ranges of wearable sensors that are able to monitor physiological signals and provide reliable data. In this demo, we will capture and present the users EEG, heart Rate, EDA and head motion during the use of AT VR application. The prototype is composed of the sensor and presentation systems: for acquisition of biological signals constituted by wearable sensors and the virtual wheelchair simulator that interfaces to a typical LCD display.
AB - The1 key aim of various assistive technology (AT) systems is to augment an individual's functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) based assistive technology systems made possible by the availability of commercially available Head Mounted Displays (HMDs). The use of VR for AT aims to support levels of interaction and immersion not previously possibly with more traditional AT solutions. Crucial to the success of these technologies is understanding, from the user perspective, the influencing factors that affect the user Quality of Experience (QoE). In addition to the typical QoE metrics, other factors to consider are human behavior like mental and emotional state, posture and gestures. In terms of trying to objectively quantify such factors, there are wide ranges of wearable sensors that are able to monitor physiological signals and provide reliable data. In this demo, we will capture and present the users EEG, heart Rate, EDA and head motion during the use of AT VR application. The prototype is composed of the sensor and presentation systems: for acquisition of biological signals constituted by wearable sensors and the virtual wheelchair simulator that interfaces to a typical LCD display.
KW - Assistive Technology
KW - Physiological Metrics
KW - QoE
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85050684961&partnerID=8YFLogxK
U2 - 10.1145/3204949.3208118
DO - 10.1145/3204949.3208118
M3 - Conference contribution
AN - SCOPUS:85050684961
T3 - Proceedings of the 9th ACM Multimedia Systems Conference, MMSys 2018
SP - 517
EP - 520
BT - Proceedings of the 9th ACM Multimedia Systems Conference, MMSys 2018
PB - Association for Computing Machinery, Inc
T2 - 9th ACM Multimedia Systems Conference, MMSys 2018
Y2 - 12 June 2018 through 15 June 2018
ER -