A Crowdsourcing-based QoE evaluation of an immersive VR autonomous driving experience

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Due to COVID-19, crowdsourcing has gained momentum as an alternative methodology for continuing research and for Quality of Experience (QoE) assessment. Employing this approach, we remotely evaluated the user perceived QoE of two different visual rendering formats as part of an Autonomous Vehicles (AVs) simulation. The aim was to investigate the participant's QoE when testing AV technology in distinct visual rendering qualities (lowpoly vs high-poly) of an online streamed 360° car riding experience. In addition, a scoring model based on the expected reliability of each level of the remote assessment was designed. Findings suggest that the consumer's preferences towards the adoption of AV technology is highly determined by the system and human effects on Influence Factors (IFs). Moreover, the adequacy of reliability into a mathematical model is highlighted as a potential turning point for QoE assessment, by carrying out the evaluation tasks from the laboratory environment into the internet, particularly relevant in pandemic times.

Original languageEnglish
Title of host publication2021 13th International Conference on Quality of Multimedia Experience, QoMEX 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages25-30
Number of pages6
ISBN (Electronic)9781665435895
DOIs
Publication statusPublished - 14 Jun 2021
Event13th International Conference on Quality of Multimedia Experience, QoMEX 2021 - Virtual, Online
Duration: 13 Jun 202117 Jun 2021

Publication series

Name2021 13th International Conference on Quality of Multimedia Experience, QoMEX 2021

Conference

Conference13th International Conference on Quality of Multimedia Experience, QoMEX 2021
CityVirtual, Online
Period13/06/2117/06/21

Keywords

  • Autonomous Vehicles
  • COVID-19
  • Crowdsourcing
  • Photogrammetry
  • Quality of Experience
  • VirtualReality
  • Visual quality

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