3D Video Tools

Emil Dumic, Khaled Boussetta, Luis A. da Silva Cruz, Tasos Dagiuklas, Antonio Liotta, Ilias Politis, Yuansong Qiao, A. Murat Tekalp, Maria Torres Vega, Yuhang Ye

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This chapter presents an overview of different tools used in research and engineering of 3D video delivery systems. These include software tools for 3D video compression and streaming, 3D video players, and their interfaces. Other types of tools widely used in research studies and development of new networking solutions, such as network simulators, emulators, testbeds, and network analysis tools are also covered. In addition, several 3D video evaluation tools, which have been specifically designed for testing and evaluation of 3D video sequences subject to network impairments, are further described. The chapter also presents several examples of recent works that have been carried out based on one or more simulation, emulation, test, and/or evaluation tools in research studies or innovative solutions for relevant problems affecting 3D multimedia delivery.

Original languageEnglish
Title of host publicationSignals and Communication Technology
PublisherSpringer Science and Business Media Deutschland GmbH
Pages223-265
Number of pages43
DOIs
Publication statusPublished - 2019

Publication series

NameSignals and Communication Technology
ISSN (Print)1860-4862
ISSN (Electronic)1860-4870

Fingerprint

Dive into the research topics of '3D Video Tools'. Together they form a unique fingerprint.

Cite this